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I always found getting something running to be the hardest part, so I'm starting by getting a simple client/server running and then iterating from there. Here's
by karpierz 5y ago
I always found getting something running to be the hardest part, so I'm starting by getting a simple client/server running and then iterating from there. Here's how I'm doing it:
1. Follow these two guides on setting up a Node.js server on AWS:
https://hackernoon.com/tutorial-creating-and-managing-a-node-js-server-on-aws-part-1-d67367ac5171 https://hackernoon.com/tutorial-creating-and-managing-a-node...
https://hackernoon.com/tutorial-creating-and-managing-a-node-js-server-on-aws-part-2-5fbdea95f8a1 https://hackernoon.com/tutorial-creating-and-managing-a-node...
2. Write some client-side Javascript functions to send and receive requests from your server.
3. Use Unity's browser scripting to call the Javascript functions:
https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html https://docs.unity3d.com/Manual/webgl-interactingwithbrowser...
At this point, you'll be able to have clients send to the server and receive responses. You can then implement whatever multiplayer solutions you fancy.