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The player AI driving the game would score a permanent based on things like power, toughness, cmc with varying weights. And it would use that score to decide wh
by wyldfire 5y ago
The player AI driving the game would score a permanent based on things like power, toughness, cmc with varying weights. And it would use that score to decide which permanent to play when it could cast more than one. A pretty simple model but probably an effective starting point.
Actually, it was a bit more abstract: it scored a game state where it considered this players permanents, the opponents permanents, this players life total, opponents life total(s).