5 ms·
Im sure the dev work that went into this was fun and skill-building and enlightening, and im a huge fan of indie multiplayer in general, but stealth games like
by sdwr 5y ago
Im sure the dev work that went into this was fun and skill-building and enlightening, and im a huge fan of indie multiplayer in general, but stealth games like this have never really worked for me.
Overall, the multiplayer experience was seamless, the ui is a bit offputting, and the game itself feels like a non-starter:
moving in steps is less fun than free movement, so if you have turn based movement you need a secondary goal or some kind of resource generation
1v1 puts more pressure on players
hidden opponent = no clear goal at start of game
My ideal version of the game would have:
larger lobbies
timer for turns instead of sequential (or even better, an action point bar that fills up in real time)
drops as money for a shop instead of straight powerups
make movement a single click (remove confirmation)