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> Basically the general rule is if you desire above average money, you have to put in above average effort at some point in your career. My (probably cynical)
by vlunkr 5y ago
> Basically the general rule is if you desire above average money, you have to put in above average effort at some point in your career.
My (probably cynical) take is that most SV devs are also 1x. You make the big bucks not just by being a 10x dev, but by some combination of going to the right schools, making the right connections, learning how to negotiate and when to look for new jobs, learning to jump through the big tech interview hoops etc. So yeah, you have to put in above average effort, but maybe not directly into improving your craft.
- gumby 5y ago> My (probably cynical) take is that most SV devs are also 1x. Not at all cynical and why not? That's basically my impression and I've been hiring people here for 30+ years. A team needs a mix of people with differing skills and interests. Even notice how "all star" games are so boring? no sabermetics used in picking those people. And in any company, 90+% of the effort is routine stuff, especially once you've launched. This applies to non-programmers too.
- Xeronate 5y agoJumping through big tech interview hoops is the most correct part of your statement and it invalidates the idea that you ned to go to the right school or have the right connections. And for what it's worth, the average FAANG developer I've worked with has been much better than my colleagues at prior companies.
- ratww 5y ago> And for what it's worth, the average FAANG developer I've worked with has been much better than my colleagues at prior companies. I worked at a FAANG and I'd agree with that: the people there were good. But there was a huge caveat: most of them were definitely doing what would be "1x work" in a non-FAANG jobs. FAANG is very good at hiring but not too good at using the people to their full potential.