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> What are the titles that need to be that much performant? Nearly every single game no matter what it looks like makes performance trade offs. Number of enem
by sarchertech 5y ago
> What are the titles that need to be that much performant?
Nearly every single game no matter what it looks like makes performance trade offs.
Number of enemies on screen, ai search depth, world size, world granularity, whether to allow partial transparency, number of lights, number/complexity of systems etc…
Even for something that may look like just another indie side scroller.
Sometimes these constraints breed creativity. But if you use game maker/unity, you will find yourself regularly running into performance issues that will require problem solving.
The same is true when making an engine, but the problem space is far, far more nuanced than just: some types of games don’t need to worry about performance and so are fine using game maker/unity.