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It seems like Unreal is a terrible fit for smaller projects where visual fidelity isn't a primary concern. Would I ever build a roguelike, city builder or 2d p
by bstar77 4y ago
It seems like Unreal is a terrible fit for smaller projects where visual fidelity isn't a primary concern. Would I ever build a roguelike, city builder or 2d platformer in Unreal? Wouldn't something like Godot or Unity be a much better fit?
AAA level graphics in nice, but there are many game genres that have visual fidelity very low on their respective list of concerns. With the rise of the Steamdeck, I'm sure there will be a rise in efficient portable-friendly games that can get that 7 hours of battery life. Not sure I would ever consider Unreal for those types of projects.
- ecshafer 4y agoAs a hobbiest, even if visual fidelity isn't a concern I would use unreal over unity. Unity optimizes for making a block move around the screen, but becomes increasingly convoluted in design. Unreal doesn't feel like you are just hammering random different unrelated systems together as much. If I were to do a 2d game I would use godot though.
- bstar77 4y agoI tried Unity for a while for 2d game development and really hated the workflow, so I floundered for a couple years trying to figure out what path to take for some of my project ideas. I've shipped 2 games in Phaser, but did not like the experience at all- optimization was a nightmare and structuring a non-trivial project was surprisingly hard. I've since switched to Godot which has been a dream so far. I would use Godot for 3d development as well, but I realize that anyone that prioritizes visual fidelity will likely look elsewhere. Godot 4 will have huge improvements there, but nothing at the level of Unreal or even Unity.