3 ms·
Depends on how it is implemented. If the server-side version is the truth, only the player doing it suffers. For example, player lags for a second. In that seco
by jdbernard 4y ago
Depends on how it is implemented. If the server-side version is the truth, only the player doing it suffers. For example, player lags for a second. In that second, the server extrapolates their new position based on last velocity, heading, input, etc. Someone kills them at that extrapolated position. When the client resyncs they suddenly die.