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A magical property of Unreal is it's open-source-ish nature. Industry leading people constantly contributing features at high quality that become integrated int
by torginus 5y ago
A magical property of Unreal is it's open-source-ish nature. Industry leading people constantly contributing features at high quality that become integrated into the engine. I contrast, for Unity, you have to shop around in the Asset Store for that does the thing.
An example for it is procedural shattering - some guy needed it in their game and now it's standard in Unreal. For Unity, you have to buy it from the store, and I guarantee it, it won't be even nearly as good.
I think the Asset Store is a poisoned apple for Unity - for developers it makes very little financial sense, since you are looking at what, 1000s of sales for $50, of which Unity makes some significant commission? That's why people put a ton of half-baked stuff in there, which they abandon, and due to the constant shift of Unity, becomes unusable in like 3 releases.
They also can't integrate their stuff at the same quality in the engine as if they had source access.
Additionally this creates another headache for Unity as well - now if they wanted to 'properly' support this feature, they'd be competing with people who wrote the asset store version - sending the signal to them, that if you do really well, your feature will be stolen by your masters.
What does also happen is Unity buys a particularly high-quality plugin (TextMesh Pro, ProBuilder) and they just give it away and don't bother to integrate it, which means it will stick out like a sore thumb.
- rasz 5y agoWhen I hear Unity first thing that comes to my mind is another asset flip scam and performance problems.