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What’s the story for developing in UE without C++ these days? Can you get along with just scripting and shaders? What sort of functionality would require new C+
by alkonaut 5y ago
What’s the story for developing in UE without C++ these days? Can you get along with just scripting and shaders? What sort of functionality would require new C++ and wouldn’t be possible in script?
What draws me to Unity is C# because learning C++ is a decade long project.
- Jensson 5y agoThe main things found in many games would be procedurally generated assets like maps, and strategy game AI/pathfinding. Most other things should be possible in blueprint scripts or standard components if you can live with the performance, which you can if you can live with unity performance.
- bick_nyers 5y agoBlueprints in Unreal is quite, quite powerful. You can do damn near everything with it. For the stuff that you can't do, the asset store is solid.