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I've started learning Godot to replace Unity for the prototyping role, but under no circumstances would I ship a game in stock Godot except for a game jam. The
by oddity 4y ago
I've started learning Godot to replace Unity for the prototyping role, but under no circumstances would I ship a game in stock Godot except for a game jam.
The stock editor workflow is solid enough and overall fairly pleasant, but the documentation is abysmal, features aren't up to par with the Unity of even a decade ago, and code quality is "improving". I also have absolutely no clue why the world needed an even worse rehash of python that has absolutely no compatibility with any of the python ecosystem. I've read their blog post. I still do not understand.
Godot 4 looks much more promising on the feature front, GDNative is passable, and at the very least, you can fix the engine yourself if you need to. I don't feel much of a sense of loss from ditching Unity.
- mrfusion 4y agoIs anyone working on making Python work with it? That would be amazing.
- krapp 4y agoThis[0] appears to be the main project working on Python. As with all language ports, YMMV. I personally would wait until after Godot 4 and the new GDExtension system are out and, if it's possible, people start making language support as plugins rather than needing to recompile Godot from source. [0]https://github.com/touilleMan/godot-python https://github.com/touilleMan/godot-python