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> Also, while I'm generally a fan of C#, I think it was somewhat of a poor choice for games. What do you think would be better? C++ is too verbose and full of
by ChadNauseam 5y ago
> Also, while I'm generally a fan of C#, I think it was somewhat of a poor choice for games.
What do you think would be better? C++ is too verbose and full of footguns, and python and javascript are dynamically typed (which is imo bad for learning, because the error messages happen at runtime instead of compile time). I'm a big fan of rust, but even using the Bevy game engine has occasionally reminded me that I appreciate just letting the garbage collector worry about memory management.
(The issues with the garbage collector have mostly been resolved at this point, now that they've implemented incremental GC.)
- wly_cdgr 5y agoGDScript in Godot does not use a garbage collector but has a nice Lua-like feel. Personally I like pure C best
- light_hue_1 5y agoGDScript is a garbage collected language, it uses reference counting. That's literally a garbage collection method: https://en.wikipedia.org/wiki/Garbage_collection_(computer_science) https://en.wikipedia.org/wiki/Garbage_collection_(computer_s...