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“…since ~2015, Unity as a company have been more and more interested in developing shiny prototypes of new features that would look great in presentations, but
by tonguez 4y ago
“…since ~2015, Unity as a company have been more and more interested in developing shiny prototypes of new features that would look great in presentations, but it would take forever to finally get them to be production ready, and they would be rid with problems even then. It's as if Unity cared more about increasing numbers of newcomers than retain old-timers and studios which already invested heavily into the engine.”
this sounds like the way every other company operates. maximize profits above all else naturally resulting in the degradation of the product
- ffhhj 4y ago> this sounds like the way every other company operates. maximize profits above all else naturally resulting in the degradation of the product Absolutely, that's the result of switching from a co-founder CEO that followed a humble philosophy to a mass market game industry CEO with own controversies.
- WillPostForFood 4y agothis sounds like the way every other company operates It doesn’t sound like the way Epic operates, which is why Unreal is a solid, successful product.
- golergka 4y agoIt's not profit above all else. It's short-term profit above long-term profit, because management doesn't plan on staying that long, or just isn't capable of building a long-term thinking culture.