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At one point in the past, Unity had a legendary commitment to backwards compatibility, but that's gone now (maybe their internal promotion process rewards shipp
by thurn 4y ago
At one point in the past, Unity had a legendary commitment to backwards compatibility, but that's gone now (maybe their internal promotion process rewards shipping new features over everything else?).
Old Unity would never have shipped a fiasco like URP. They'd have figured out a way to make incremental migration possible instead of having a global setting... I refuse to believe this would even be particularly difficult.
- luxxuor 4y agoIf you believe that then you have neither used or unsterstood the concept of the new scriptable render pipelines. Nevermind the fact that most people already switched over to either URP or HDRP.