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I've worked with Unreal and Unity both, professionally and for many years. Several triple A games, indie titles, commercial sims, and social experiences. What s
by dleslie 5y ago
I've worked with Unreal and Unity both, professionally and for many years. Several triple A games, indie titles, commercial sims, and social experiences. What sets unity apart by leaps and bounds is its asset store, community and educational materials.
- rendall 5y agoWhich do you like working with, better?
- dleslie 5y agoThey both have different irritations, but for most things I would still recommend unity. Much of the long-project pain with Unity comes from its biggest limitation, in comparison to Unreal: no source, and so you're stuck with Unity's default behavior, limitations and bugs, unless you plan on extending it, wrapping it or replacing it. Whereas Unreal making source available doesn't lend itself to safe boundaries and compartmentalization. Weirdly, Unity's irritation is also something of a strength, because those wrappers and replacements tend to find themselves on the asset store, often for peanuts. Often with source. There's serious differences at the extremes, of course. But unless you're working with eight, ten, or more figures of budget I don't think it will matter that Unreal has superior tech in numerous ways, because you won't have the teams of artists to make use of it.
- leetrout 5y agoDoesnt unity Just Work(tm) with git, too?
- akyu 5y agoOther way around. Unreal works better with git.
- overgard 5y agoNot really. You can do it, but it's definitely got issues and LFS is a must.
- ntSean 5y agoUsed Git with Unity for over 10 years. What problems have you run into? LFS is of course a must. No one should be diffing audio files via text haha!
- klodolph 5y agoGit handles binary files just fine without LFS. The point of LFS is to reduce the size of repository clones, by not cloning the full history of large files.
- thejosh 5y agoUnreal works pretty well with git too, supports LFS as well. Pretty painless.