4 ms·
The problem statement was unity projects are hard to maintain due to accumulation of tech debt. The answer is to give dev engine source access... I failed to se
by peppertree 4y ago
The problem statement was unity projects are hard to maintain due to accumulation of tech debt. The answer is to give dev engine source access... I failed to see the connection here.
- rektide 4y agoA platform which takes input, which is participatory, is probably going to do much better about the core thesis (in bold on the article): > As impressive as UE5 is, I don't think the technology has to do with its appeal as much as the long-term user experience. I agree there's not a ton of explanation & support for this point. The post does jump to a very specific topic, whether the source is open / takes PRs. For sure there's a lot more that goes into this question. The post explicitly says it leaves others to deal with a lot of the pain of the back-half of Unity development, so it's not even like there's a ton of winning moves UE has to play: they just have to not self-inflict grevious wounds. It is, however- unsaid in the article but clear- incredibly much easier to keep yourself in a respectable, easy to use shape when you are open source. The post talks about a specific bug, but just things like improving the build toolchain or adding support for some new developer tool: developers will happily improve their quality of life in a product, if you let them.