3 ms·
>No number of low-cost games will impair the ability to sell the premium titles I think they do in a different way. An expensive phone game is $5. Every once i
by dwighttk 5y ago
>No number of low-cost games will impair the ability to sell the premium titles
I think they do in a different way. An expensive phone game is $5. Every once in a while a game will try to break that mold and they get mocked.
- Jensson 5y agoThat is interesting, there is nothing stopping high budget games from being on phones, its just cultural. Genshin impact can be played on phones, but it is one of very few examples.
- delecti 5y agoThat can't really be a relevant example of an impaired high-price game though, because it's free everywhere.
- Jensson 5y agoYou can't have a game be free on one platform and cost money on another either, at least I am not aware of any such games. So either it is free/cheap everywhere or you don't release it on phones. Edit: And by high budget games I mean games with a high development budget, not games that costs a lot to buy. Genshin impact is a AAA game that runs on phones, they invested $100 million to make it, that is what I meant by it being a high budget game.
- Pathogen-David 5y ago> You can't have a game be free on one platform and cost money on another either, at least I am not aware of any such games. It's not totally unheard of. Among Us is paid on PC/console but free on mobile. PUBG was similar before it went free to play on all platforms earlier this year.
- lupire 5y agoAmong Us is $5 on PC/Switch and ad-supported freemium on Android. Not a AAA game as discusssed on this thread.
- delecti 5y agoMy point is that the discussion wasn't around "high budget", it was around "high price". Yes Genshin Impact is high budget, but it's free everywhere so it's not relevant to the phenomenon of there effectively being a cap on game prices on phones.
- hnlmorg 5y agoI think it comes more down to economics. There’s more money to be made from ad filled games and the freemium model than there is for high budget games (so much so for the matter that you see the freemium model creep into non-mobile gaming too). I’m the early days of smart phone gaming there was a brief push for immersive 3D games like Deadspace. The games were good but not enough people were willing to pay for it when gamers generally already had better devices for gaming on. Backtrack a few more years, before ads were prevalent on phones, and you had a massive library of Java based games for feature phones plus Windows CE / PocketPC ports of popular PC games (like Tomb Raider). In fact this market appeared to be growing so much that Nokia released a phone/ console hybrid device (the Nokia N-Gage). So there was a culture of bringing quality titles to mobile phones and PDA but the economics wasn’t there.