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I don't blame Adobe. They tried, but it was the avalanche of negativity (some of it warranted) from all corners of tech that sealed the fate of Flash. What was
by macspoofing 5y ago
I don't blame Adobe. They tried, but it was the avalanche of negativity (some of it warranted) from all corners of tech that sealed the fate of Flash.
What was and is surprising is that when Flash went away it killed Web-based gaming. Capability wise HTML/JS/CSS can replicate anything that Flash could do.. and yet, the scene is still dead.
- bccdee 5y agoDoesn't surprise me at all. The platform upon which the entire web game community was based just disappeared, and "Oh don't worry, here's a radically different stack with much worse tooling that you can learn to use to continue your low-paying passion-driven job as a web game dev" is a pretty bad pitch. So the artists just left.
- aceazzameen 5y agoBecause learning Flash was easier than learning HTML5. The tools and scripting were incredibly easy. No one has made a good easy-to-use HTML5 editor. As complex as Unity can get, it's a better option than learning HTML5 these days. I hope one day a powerful low-friction successor to Flash will appear.
- danamit 5y agoI would say that Flash was artist-oriented, while HTML5 is programmer-oriented.