5 ms·
It's really tricky to find an audience of people willing to spend a lot of money and spend the time to relearn typing. By going for a one-handed design, you co
by thomastjeffery 5y ago
It's really tricky to find an audience of people willing to spend a lot of money and spend the time to relearn typing.
By going for a one-handed design, you constrain your audience even farther.
This problem is then exasperated by the thriving community of keyboard design enthusiasts that have recently had a huge burst of productivity, thanks to cheap accessible 3D printing.
I wish this company the best of luck. They have a step hill ahead of them. Even so, I'm always excited to see new companies expanding the keyboard market. The more novel designs that exist generally, the more likely it is that we can overcome the hurdle that is status quo.
- Etheryte 5y agoI would say that the thriving of the (mechanical) keyboard community is exactly a counterexample of the problem you pose. There's clearly a sizeable and well funded market segment for all kinds of keyboards, both traditional and unorthodox.
- schwap 5y agoEven in the custom keyboard community the vast, vast majority don't require relearning typing. Whether it's 60%, 75%, split, ortholinear, typing is still basically the same.
- thomastjeffery 5y agoOrtholinear definitely takes a non-trivial amount of practice that a lot of people aren't willing to do. So do layers. The overwhelming majority of people I have talked to aren't interested in using a non-standard keyboard design, even if they are interested in the ergonomic benefits. There are definitely a lot of us who want more esoteric designs, but we are a relative minority.