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Most ECS implementations realistically are high-performance in-memory columnar databases, where systems use granular mutation patterns. Hell, the main access pa
by james7132 4y ago
Most ECS implementations realistically are high-performance in-memory columnar databases, where systems use granular mutation patterns. Hell, the main access pattern is literally a called a Query. It's become quite a meme to call bevy_ecs "turning games into SQL databases". If you've used BigQuery or Redshift, you've basically just used a super-scaled up ECS engine.