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We haven't (yet) prioritized an official physics plugin for Bevy, but the Rapier physics engine has their own official Bevy plugin, which is the de-facto standa
by _cart 4y ago
We haven't (yet) prioritized an official physics plugin for Bevy, but the Rapier physics engine has their own official Bevy plugin, which is the de-facto standard at this point.
It supports opt-in determinism, which should be great for some networked physics scenarios.
https://rapier.rs/docs/user_guides/bevy_plugin/getting_started_bevy https://rapier.rs/docs/user_guides/bevy_plugin/getting_start...
The story is similar for networking. Ultimately we will have a built in api, but we're focused on more fundamental things at the moment. There are _tons_ of community-developed networking plugins though:
https://bevyengine.org/assets/#networking https://bevyengine.org/assets/#networking