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A Kalvin-ball AI would be a pretty interesting novelty but I think good games are usually focused on simple rulesets. Not sure an AI is really needed there. M
by jayd16 5y ago
A Kalvin-ball AI would be a pretty interesting novelty but I think good games are usually focused on simple rulesets. Not sure an AI is really needed there. Maybe you just mean hyper tuning drop rates and and modifiers and such?
I'm sure AI will eventually have a huge impact on the art, narrative, and engineering of games, though, so maybe you're correct that will bleed into game design as well.