3 ms·
As a kid making Doom maps in late '90s, the worst part for me was that it was common for the editor to crash, especially during the node building step, often ta
by skocznymroczny 5y ago
As a kid making Doom maps in late '90s, the worst part for me was that it was common for the editor to crash, especially during the node building step, often taking all my progress with it.