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On the subject of bit flips, I am able to detect these in the client to server UDP packets in my game. With specific logging enabled I would see an error about
by grog454 5y ago
On the subject of bit flips, I am able to detect these in the client to server UDP packets in my game. With specific logging enabled I would see an error about once per minute while receiving about 15,000 of one type of packet per second. I was able to estimate about 1/1,000,000 packets contained a single flipped bit.
- Sirened 5y agoI mean, you are using UDP. The packets may have been damaged in transit just due to crumby wiring and not due to cosmic rays corrupting memory
- kiririn 5y agoUDP still has checksums. It drops invalid packets
- grog454 5y agoYou are right but either the checksum needs to be inspected at application layer or the 1/10^7 was undetected bit flips. At the time I read about general bit flip probability over the internet and it was consistent with what I was seeing. Maybe I can find the paper.