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BBEdit is one of those classic software products that will always be associated in my mind with the Macintosh. Been a Mac user for 31 years. A shame that other
by geogra4 5y ago
BBEdit is one of those classic software products that will always be associated in my mind with the Macintosh. Been a Mac user for 31 years. A shame that other Mac shops from that era like Ambrosia or Casady & Greene didn't make it.
- notafish 5y agoAmbrosia SW! I spent a lot of my high school days playing their games, hadn't thought about them for years. (Also was a big fan on Freeverse SW's games and will always have some of the insults from them in my head.)
- khalwat 5y agoGlad to hear it! Andrew Welch / el presidente
- shagie 5y agoRe: Ambrosia... If you've got some Escape Velocity nostalgia hanging around, check out Endless Sky - https://endless-sky.github.io https://endless-sky.github.io
- genewitch 5y agowhen did ambrosia leave the scene? i remember emailing them maybe 5-10 years ago asking about all the EV keys i bought. I really enjoyed most of their games, but ev:nova was [at least] 3 games in one. I remember BBedit, RESedit, and the one i miss the most, graphic converter. It had a folder sorting slideshow mode, and it was, non-hyperbole, the best feature of any image app ever. slideshow shows a picture. You could press Command+number, and the image would be moved from whatever folder the slideshow was in to whatever folder you set up for that number. So if you were a photographer, you would load your images from the camera, and have "keep", "maybe with edits", and "archive" folders set to 1, 2, and 3. It was so fast and so slick. IrFanView is an amazing piece of software, now a little long in the tooth as well, that does many amazing things with directories of images - but it still can't do sorting slideshows. P.S. Endless sky is pretty cool. there's a few EV clones out there, a couple on steam. Of course Space Pirates and Zombies tried (and the second one even made a huge leap like ev:nova did!), but none of them have the software engineering charm that made EV what it was. Fully extensible, user editable, great sounds (although some of the new ones just wholesale rip off the EV sounds), 6 different ways to play through and get an actual ending, etc. I always forget the names of the EV clones whenever someone hits the nostalgia button, so i'll just say "before halo, bungie made marathon which was so far ahead of its time that even unreal couldn't touch it until unreal: Tournament.
- duskwuff 5y ago> when did ambrosia leave the scene? Hard to point to an exact date; it was a gradual process. The web site finally went offline in mid-2019, but the company had been essentially dead for years before that -- they hadn't released any new software since 2013, or any updates since 2016. Most of their game library never even got ported to OS X, so one could argue that the process started as early as 2002... > I remember BBedit, RESedit, and the one i miss the most, graphic converter. GraphicConverter is still around! https://www.lemkesoft.de/en/products/graphicconverter https://www.lemkesoft.de/en/products/graphicconverter The OS X version always felt kind of clunky to me in a way that the classic version didn't, though.