2 ms·
Fiddling is generally only needed if you want pixel perfect output. Else you get OK results, which are the same OK results you'd get with a less flexible soluti
by snvzz 5y ago
Fiddling is generally only needed if you want pixel perfect output. Else you get OK results, which are the same OK results you'd get with a less flexible solution.
Fortunately, most of the figuring out for perfect timings has already been done by other people. I was able to just input someone's numbers for my A1200. The results look positively digital, as if there was no analog step whatsoever in the chain.
- a_t48 5y agoI wanted pixel perfect output. It turns out this is a very hard problem for SNES, probably due to the 256×224 resolution not dividing nicely with anything. I ended up with a "pretty good" output, then a few months later more SuperNTs went on sale, so I got one of those. :) Some of the difficulty could have also been sensitivity with my monitor or capture card.
- snvzz 5y agohttps://www.junkerhq.net/xrgb/index.php?title=Super_NES https://www.junkerhq.net/xrgb/index.php?title=Super_NES There's a special sampling mode apparently.