3 ms·
Why use a backend heavy broadcast mechanism when you can just use webrtc data channels and communicate directly among users?
by flippinburgers 5y ago
Why use a backend heavy broadcast mechanism when you can just use webrtc data channels and communicate directly among users?
- hinkley 5y agoWell, here are Rules #0-5 of multiplayer games: - Never - Trust - the - Client - Ever. - EVER.
- wenbo 5y agoWe want to provide developers with the tools that best fit their use cases. We're starting with WebSockets but have discussed offering additional protocols and technologies, like WebRTC. Plus, these tools can complement each other. For example, you can use Realtime Broadcast as the signalling layer for WebRTC. Then, you're free to use data channels to pass whatever ephemeral data you want between clients.