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Call me surprised if most game studios still develop Windows first those days. Console pays better in general, and mobile platforms have a much larger market ba
by ElectricalUnion 5y ago
Call me surprised if most game studios still develop Windows first those days. Console pays better in general, and mobile platforms have a much larger market base, so games get developed for those other platforms first. Whatever "PC release" we get is often now a bunch of half-assed scraps, that barely work "on Windows" in the first place, it's a miracle they work on Wine/Proton (and even a better miracle when Proton manages to undo said brain-damaged port bugs).
- neogodless 5y agoNo, I agree. That's a good clarification. The thing is, most Xbox exclusives end up available on Windows... but still not Linux (unless Wine/Proton gets them working right.) There are games that are... halfway there. For example, Grounded[0] is a really cool game my wife and I play together. Works great on our Windows PCs. It looks like it'll work in Linux, mostly. But there are issues reported, so you may get lucky, you may not, you may have to spend time experimenting to get it to work. We just installed it and played it. So you're still paying a "price" to choose a different OS that is less of a focus for game developers. (Don't mistake my observations for a preference; it scares me a bit to be tied to Windows after witnessing the train wreck that is Windows 11. I'm on 10 and hope to stay on it as long as I can, with my fingers crossed that Linux approaches parity with Windows in time for me to bail.) [0] https://www.protondb.com/app/962130 https://www.protondb.com/app/962130