3 ms·
https://nothings.org/gamedev/thief_rendering.html#lighting https://nothings.org/gamedev/thief_rendering.html#lighting "The core technique for rendering texture
by gilbetron 5y ago
https://nothings.org/gamedev/thief_rendering.html#lighting https://nothings.org/gamedev/thief_rendering.html#lighting
"The core technique for rendering texture mapped polygons with decent precomputed shadows is very similar (identical?) to Quake. Thief used light mapping and a surface cache to store the lit surfaces. I refer you to Mike Abrash's articles."
Mike Abrash is a cool guy, not as well known as Carmack but had as big, if not bigger, impact on the gaming world. Got to sit in a panel with him and Carmack once at GDC to talk about networking stuff (I wasn't in the actual panel, but it was a tiny room with about 20 people plus the panelist)