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First game to use ECS (or an ECS-like system), too, if I recall correctly. DromEd is one of the strangest programs I've used.
by brobinson 5y ago
First game to use ECS (or an ECS-like system), too, if I recall correctly. DromEd is one of the strangest programs I've used.
- exikyut 5y agoScreenshots don't hold a candle to actually using something, but I'm honestly not too dissuaded to disagree with you: https://thief.fandom.com/wiki/DromEd?file=Dromed.png https://thief.fandom.com/wiki/DromEd?file=Dromed.png Seems to be downloadable at https://www.ttlg.com/forums/showthread.php?t=141708 https://www.ttlg.com/forums/showthread.php?t=141708 (and have a bit of a niche following) Googling the name also turns up a comprehensive 4-part YouTube video series from 2012-2013 showcasing the UI and how to build a level: https://youtu.be/C0dHgEaUCEQ https://youtu.be/C0dHgEaUCEQ (20:02), https://youtu.be/A1wm0RZXlh0 https://youtu.be/A1wm0RZXlh0 (41:50), https://youtu.be/UlVJHCcaUAo https://youtu.be/UlVJHCcaUAo (27:45), https://youtu.be/yyq5Z2ioM-0 https://youtu.be/yyq5Z2ioM-0 (11:31)
- whoopdedo 5y agoThe story goes that the editor wasn't initially made public because they thought it would be too difficult to use. After some persistent requests, they let a few people have the editor as a trial. Even without any documentation they were able to make new maps from scratch, which convinced Looking Glass. The tools were then included with every release of the games afterwards.
- qcumberqr 5y agoThe Dark Engine source has been leaked and can be found in couple of GH repositories. The code really is an amalgamation of all kinds of past projects and architectures, without a really strong architectural design, I’m not surprised it would result in “strange” programs.