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When I learned about Vulkan the program I wrote using the raw Vulkan API drawing a triangle was 900 lines of C++. There is no such thing as "just" using Vulkan,
by kryptiskt 5y ago
When I learned about Vulkan the program I wrote using the raw Vulkan API drawing a triangle was 900 lines of C++. There is no such thing as "just" using Vulkan, working at that level is a major commitment and a total waste of time for nearly all game developers. Especially since major targets are using DirectX 12 or Metal instead. Yeah, you could use Vulkan on them, but it would be weird to want to use a low-level API and not go for the platform native one.