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Crypto allows you to easily print in game assets and sell then for cash equivalent tokens
by rdtwo 5y ago
Crypto allows you to easily print in game assets and sell then for cash equivalent tokens
- bombcar 5y agoToo bad Team Fortress 2 was before the era of Crypto, they could have made tons of money selling hats or something.
- woodruffw 5y agoDoes anybody seriously believe that creating and selling game assets wasn't previously possible and easy? My understanding is that it's been Valve's bread and butter for decades. (I've heard that NFTs will make assets "transferable" between games, which I also understand to be currently possible when the games cooperate. I've yet to receive an explanation for how NFTs solve the NxM "graph" problem of sharing an asset across random games that don't share the same engine, network protocols, or basic asset formats.)
- astrange 5y ago> I've heard that NFTs will make assets "transferable" between games, which I also understand to be currently possible when the games cooperate. Of course, it still doesn't work when you lose the license to the asset. https://kotaku.com/f1-formula-1-one-delta-time-nft-crypto-cursed-shut-down-1848748953 https://kotaku.com/f1-formula-1-one-delta-time-nft-crypto-cu...
- vmception 5y agoNobody building in the NFT space believes that. Just roll with it, start referring to any random online world as a metaverse (or better yet, the singular metaverse) and move on. Its not about solutions its about capital, the technology comes with some interesting things. I dont view that as controversial. If people want to spend their money on that, sell that.
- astrange 5y agoMr. patio11's explainer on mobile game accounting makes me doubtful it actually helps at all if you ever want to recognize revenue. https://bam.kalzumeus.com/archive/accounting-for-saas-and-swords/ https://bam.kalzumeus.com/archive/accounting-for-saas-and-sw...