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Used to play a fair bit of MUGEN growing up. I remember waiting years and years to see "the next part" of Kung Fu Man's story... Also, I want to use this comme
by JonathanMerklin 4y ago
Used to play a fair bit of MUGEN growing up. I remember waiting years and years to see "the next part" of Kung Fu Man's story...
Also, I want to use this comment to shout out a creator I looked up to in those days: the late, great Reuben Kee. That guy had creative output that I still don't think anything I've done possibly ever holds a candle to. Not sure what the average character looks like these days but words can't describe how...different - polished - just plain old awesome Dragon Claw was. Even his Evil Ken/Evil Ryu made almost every other character you could download feel like an unfinished rough draft in comparison (save for those made by a few other people who really knew their stuff - Phantom.of.the.Server/PotS comes to front of mind as the premier example).
Someone else in this thread mentioned that 99% of web developers probably wanted to be game developers. Messing with MUGEN files to make the game "what I wanted" was one of the earlier experiences I had that taught me that software was not an impenetrable wall and I didn't have to be afraid to "touch anything" - just cautious where relevant.
Haven't thought about this game in years (probably since the height of SaltyBet's popularity). Thanks for the trip down memory lane.