4 ms·
I had no idea Dead Cells was made in this. That game is incredibly sharp. Need to play around with this as it seems relatively simple.
by afrodc_ 4y ago
I had no idea Dead Cells was made in this. That game is incredibly sharp. Need to play around with this as it seems relatively simple.
- stryan 4y agoHaxe (the language Heaps uses) was initially written by Nicolas Cannasse, who worked at Motion Twin for a while; not sure if he was part of the team that did Dead Cells. So it's not a big surprise. Still, that's a big +1 for Heaps/Haxe then Dead Cells runs fantastically. EDIT: Ah, looking into it more Nicolas also founded Shiro Games who made Evoland, Northgard, etc. So it might just be following him around (not to disparage it, still looks great).
- imachine1980_ 4y agois really cool, is 3d under the hood, then they make a 2d pixel render over. article of gamasutra about the gaming pipeline of dead cells https://www.gamedeveloper.com/production/art-design-deep-dive-using-a-3d-pipeline-for-2d-animation-in-i-dead-cells-i- https://www.gamedeveloper.com/production/art-design-deep-div...
- Forgeties79 4y agoThat was an absolutely fantastic read. Thank you for that!