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At first glance it looks pretty nice. I wonder why it hasn't gotten more attention? Or did I just miss it?
by mftb 5y ago
At first glance it looks pretty nice. I wonder why it hasn't gotten more attention? Or did I just miss it?
- postalrat 5y agoI think it's a victim of godot's popularity.
- rahil627 5y ago
- Hemospectrum 5y agoThe whole Haxe ecosystem flies under most people's radar, partly because it evolved from what was once the Flash ecosystem. It never really qualified for the kind of "NEW SHINY THING" announcement that creates hype elsewhere. A lot of people who have written loads of games are peripherally aware of it but have never actually gotten hands-on with it.
- Buttons840 5y agoI've said before, I about fell out of my chair the first time I looked at the games created with Heaps: Dead Cells and a few other top tier indie games I had been looking at. Still haven't gotten around to learning Haxe though, hopefully soon.
- ergo14 5y agoI really love what Nicolas is doing. But it kinda feels like whole Haxe ecosystem driving force is this one guy.
- tkp 5y agoThe feeling is understandable and it could be worrying, but since some years Nicolas seems to be focusing on Shiro games and game dev tooling (heaps, hide). The compiler is developed by the Haxe Foundation and the ecosystem by the community which is not that big but has quite a few talents.
- setr 5y agoLooking through the documentation, it’s a bit lackluster. So I always got the feeling that the primary users of the engine were the engine developers themselves
- orthoxerox 5y agoThat's exactly my thoughts. They had an internal engine they could open source, so they did it. Probably to simplify the management of intellectual property rights between several companies. Making it a popular choice for indie devs has never been the goal.
- rahil627 5y ago