4 ms·
Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional contro
by lecarore 5y ago
Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.
- dave84 5y agoI was able to look around using my phone, but it was still on rails.
- lecarore 5y agoGood point ! I'm on firefox on linux, and after 1 min of loading the thing it barely could run on my machine, so I didn't explore every possibility. If you can look around I guess it could be replaced by a 360° video but those are really heavy, probably more than the 3D experience itself.
- supermatt 5y agoI initially thought that and then i realised i could move my mouse and look around. You are still on a rail, but you can free-lock.
- deleted 5y ago[deleted]
- deleted 5y ago[deleted]
- larschdk 5y agoI would have enjoyed this way more as a game/walking simulator where you can explore this magnificent place at your own pace and discover its secrets.