3 ms·
Why's it slightly noisy? It never resolves to clean when the camera's still, so it doesn't seem to be MC noise for something like ambient occlusion or raytracin
by berkut 5y ago
Why's it slightly noisy? It never resolves to clean when the camera's still, so it doesn't seem to be MC noise for something like ambient occlusion or raytracing/pathtracing, so I assume it's just a 2D effect on top of the image for look?
- Etherlord87 5y ago> It never resolves to clean when the camera's still Perhaps it just doesn't stack the renders - if it did, changing view would decrease the image quality back to low samples, maybe that's the reason...
- krautsourced 5y agoThey put an add-noise filter on top. It's often used to give it a more 'filmic' look and also hides away some uniformity in simple textures. Plain, plan surfaces look very fake, add some noise and suddenly it feels more 'real'. Plus someone probably decided it would look cool...
- mordae 5y agoI guess to reduce banding and soften shadow edges. Specifically the glossy floors would probably look much worse without it.