4 ms·
Exactly. I can't imagine how much media would begin to use 3d assets if it became an order of magnitude cheaper to do so. Not to mention, imagine the pipeline
by TOMDM 5y ago
Exactly.
I can't imagine how much media would begin to use 3d assets if it became an order of magnitude cheaper to do so.
Not to mention, imagine the pipeline of
1. "GPT-3, give me 10,000 descriptions of different doors"
2. "Dall-E 2, give me PBR textures for these 10,000 door descriptions"
3. Repeat 1 and 2 for every asset you need
4. "Dall-E 2, give me 10,000 floorplans for apartments, common areas, shopping centers etc."
5. "GPT-3, describe the contents of this apartment/common area/shopping center etc."
6. Use an algorithm to parse out the floorplans (ditch the ones that don't work, we can just generate more), populate it with assets specified in step 5 and generated in steps 1 and 2.
We could proceduraly generate entire cities for games with unique assets everywhere. It would still probably look nicer with a human in the loop, but the possibilities are staggering.
- ntSean 5y agoStudios already reuse a lot of assets to cut production costs. No use remaking the same rock so it can be sentimentally "unique". "Dall-E 2, show me Keanu Reeves emoting towards a celestial pigeon" is far fetched enough that an AI will fall over by itself. The technology is very exciting, but I see this akin to a bicycle - not an unmanned vehicle