5 ms·
I am very excited for this. For those unaware, Ron Gilbert was the creative force behind The Secret of Monkey Island 1 and 2, but then left Lucasarts and the su
by stupidcar 4y ago
I am very excited for this. For those unaware, Ron Gilbert was the creative force behind The Secret of Monkey Island 1 and 2, but then left Lucasarts and the subsequent Monkey Island games were made by others. He's said for a long time that those games, while perfectly fine, didn't represent his vision for how the series would have continued (and Monkey Island 2 finished on an intriguing cliffhanger), so it's cool that we'll finally get his version of things, as the new game will continue from where MI2 left off (although apparently the other games will remain as canon somehow).
Also, a few years ago Gilbert and many of the others working on this new game made a retro-styled point-and-click adventure game called Thimbleweed Park[1]. It wasn't a smash hit in terms of sales, but I thought it was a lot of fun, and had some very sharp dialogue and design, and reassures me that the creative team haven't lost their touch and this won't be another Underworld Ascendant debacle.
[1] https://thimbleweedpark.com/ https://thimbleweedpark.com/
- Sharlin 4y ago> the new game will continue from where MI2 left off It's going to be really interesting to see how they're going to pull that off given the twist ending.
- soneca 4y agoRon Gilbert said on Twitter that they are considering MI3 canon, so not sure this affirmation is still true.
- seba_dos1 4y agoThe game announcement states that it "picks up where Monkey Island 2: LeChuck's Revenge left off". These two facts do not have to be mutually exclusive.
- darkwater 4y agoEspecially considering that in the teaser video there is a character from MI3.
- the_af 4y agoMurray is an awesome character. Though I often get him confused with Morte from Planescape: Torment (both sarcastic floating skull sidekicks).
- Trasmatta 4y agoI thought the implication from this trailer was that Ron Gilbert agreed to do this game if he could ignore the story and characters from the other games (which is why Murray is getting pushed off the deck)
- seba_dos1 4y agoIt's amazing how many interpretations of this joke people appear to have :) To me it's very clearly about Gilbert's past remarks that he'll never do another Monkey Island unless he fully owns the IP. Tossing Murray into the water means "yes, I don't own the IP and yet I'm making another Monkey Island, you can stop pointing it out".
- Trasmatta 4y agoWatching it again with that in mind, I think you're right. Now that I read other comments where he said that MI3 will still be canon.
- garaetjjte 4y agoFrom 2013: "If I end up being able to make this game at some point, we all might find that it fits nicely in between Monkey Island 2 and Curse of Monkey Island." https://grumpygamer.com/just_to_clarify_point_12 https://grumpygamer.com/just_to_clarify_point_12
- Trasmatta 4y agoI thought I saw the opposite, that they are considering MI3 non canon
- andi999 4y agoI never thought I will learn the secret of monkey island. Am looking forward to get disappointed.
- seba_dos1 4y agoI'm more looking forward to not learning the secret of Monkey Island in yet another game again :)
- Teever 4y agoI still haven't played through all of Thimbleweed Park, but I managed to get my GF into adventure games after I bought it for her on Switch and she played through the entire game. It's a fantastic game, It's basically what I always wanted out of an adventure game when I was a kid, and what's more the touch screen is a perfect interface for adventure games. It was disheartening when 3D FPS games took over in the late 90s and MS fortified that with advertisements targeting the 'bro' segment for their new Xbox console and Halo franchise. I was worried that Grim Fandango (still my favourite, omg that soundtrack) was the swan song of the genre but I'm so pleased to see that gaming as a whole has exploded and game development is so much more accessible than it used to be so that the genre has found it's niche. I genuinely think that an ipad mini form factor is utterly perfect for the genre so it pleases me that kids of a new generation can explore these neat little story worlds once again. Also it's good to see that Disney isn't smothering the video game IP that they got when they bought LucasFilm. It seems like this is them testing the waters, and I hope that it is a resounding success that encourages them to do more with that goldmine that is LucasArts.
- bombcar 4y agoGrim Fandango is, to me, the defining example of these games, just exceptionally well done. Imagine Disney making Coco or Encanto when they're sitting on the Grim Fandango IP. :D
- WorldMaker 4y agoCoco was announced about the same time Disney bought LucasFilm and that was my running joke that the real reason Disney bought LucasFilm wasn't as much to secure Star Wars, but to build a Grim Fandango Cinematic Universe.
- bandibus 4y agoI remember there was lots of buzz about a resurgence of the genre when Double Fine's Broken Age did the crowdfunding thing and raised $millions. A lot of excited people. And then that seemed to go away again when the critical reception to Part 2 of it was pretty contentious? I wonder what it would have sparked if it had been as much a critical and publicity success as the first part...
- bombcar 4y agoI have mixed feelings about Thimbleweed; it was very good until it wasn't; the ending felt like what you'd get when a company ran out of funding and just rushed everything together. It may just be me, I enjoy breaking the fourth wall but not really tearing it completely down and burning the remains.
- portmanteaufu 4y agoI couldn't agree more. I loved the first two thirds, but was so disappointed by the ending that I haven't recommended it to anyone since. I was very invested in a number of character development threads that never lead anywhere.
- stouset 4y agoMaybe I'm in the minority here, but I consider MI3 (The Curse of Monkey Island) to be the absolute best in the series. The puzzles feel just right, the comedy and writing are on point from beginning to end, and the graphical style holds up to this day.
- ei8ths 4y agoIt was, loved it.
- jbluepolarbear 4y agoI agree, really is the best to me. MI2 was the worst to me in terms of puzzle design.
- unixhero 4y agoUse Monkey With Wrench and that library sequence ruined my replays of MI2 and took away some of the charm. The sewer scenes made me forget it tho, and still gave me fond memories.
- flycatcha 4y agoMI3 undoubtedly the best - the artwork, the music, the puzzles. I revisited it a few years ago and it was still a joy to play.
- astlouis44 4y agoYeah and did you know there is a WASM version of the demo? https://personal-1094.web.app/scummvm.html https://personal-1094.web.app/scummvm.html
- GekkePrutser 4y agoSame here. The art was beautiful and the puzzles just doable. MI2 I found super hard though I have to admit the show loading times and disk swapping on amiga didn't help.
- andi999 4y ago