3 ms·
Neither Xbox or PS2 are emulated at a cycle level though. They mostly rely on recompilation and API emulation, and PCSX2 has gotten pretty far on that. That gen
by Macha 5y ago
Neither Xbox or PS2 are emulated at a cycle level though. They mostly rely on recompilation and API emulation, and PCSX2 has gotten pretty far on that. That generation was really the start of cross platform being the norm, and so the start of a dramatic drop off in games requiring very specific hardware details. If your game had to run on Xbox/PS2/WinXP then there has to be some level of portability considered in the software.
- phire 5y ago> Neither Xbox or PS2 are emulated at a cycle level though Yet... Like I said, you can get pretty far with low-levels of accuracy. PS2 emulation is actually quite timing sensitive. I have at least one bug in Dolphin that I investigated, that can't get fixed correctly until we get significantly better GPU timings. And also some speed-running strategies that rely on generating enough lag, but don't work in dolphin because it (usually) emulates the CPU and GPU way too fast.