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What's your perspective on Ambisonics?
by snthd 5y ago
What's your perspective on Ambisonics?
- fxtentacle 5y agoIt was dead on arrival for movies, because everyone is used to working with (and tweaking) discrete channels. That's why MPEG-H and Auros were successful there, because you could just use your existing 10.1 content, add some top speakers, and call it 3D cinema. Also interference between speakers is a real thing for cinemas and you hire expensive professionals to measure your room and tweak per-speaker FIR filters. With Ambisonics, all channels are kinda correlated by default, which makes getting rid of interference more difficult. But the UE5 implementation is very promising, both performance- and quality-wise: https://docs.unrealengine.com/5.0/en-US/native-soundfield-ambisonics-rendering-in-unreal-engine/ https://docs.unrealengine.com/5.0/en-US/native-soundfield-am... My personal opinion is that Ambisonics will be the future for games on headphones, but not gain much traction elsewhere. I mean, Dolby Atmos is "good enough" for pretty much everywhere and once you reach its limits, MPEG-H is there to cover those last weird 1% of cinema and TV usecases.