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I went to Animation school and learned on Indigo's and O2s for Maya and Softimage... ~1994 -> 1996 Years later when we were collapsing ILM into the new Presidi
by samstave 5y ago
I went to Animation school and learned on Indigo's and O2s for Maya and Softimage... ~1994 -> 1996
Years later when we were collapsing ILM into the new Presidio Campus, the amount of SGI full-rack sized machines being thrown into the trash was insane.
I believe they turned at least one into a keg-erator...
I could have had an opportunity to get one of the cabinets, but I didnt have a place to put it. Wish I had figured out a place to keep one.
The SGI cases were a thing of beauty.
- mixtur2021 5y agoDo you mean Power Animator perhaps and not Maya? I believe Maya, Power Animator's successor, came later around ~1998.
- samstave 5y agoCorrect! I couldnt recall Alias|Wavefront name when I made that comment... (Alias became Maya) --- I was focused on Softimage, as I liked the UI better. (Should have picked Alias though)
- ______-_-______ 5y agoSGI was a key part of some of the most iconic early games (even Nintendo used them!) There isn't much of an emulation scene, probably because of how specialized they were, the weird architecture, and the diversity of workstations. And lots of the old machines were just tossed after they became obsolete. It's a huge shame from a preservation point of view.