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I have so many questions of people here, it's as if I've stumbled onto this group of people who seem interested in exactly the same sorts of games I am. The Ta
by derbOac 5y ago
I have so many questions of people here, it's as if I've stumbled onto this group of people who seem interested in exactly the same sorts of games I am.
The Talos Principle and The Witness have always seemed interesting to me but I've never played them. I think part of it is that with both of them I've had trouble figuring out what they're like.
Talos, the more I looked into it, seemed sort of like the puzzles were sort of arbitrary or contrived something? I'm not sure what the right words are.
I tend to be more interested in adventure games per se, where the puzzles are ideally fully diagetic in nature, in the sense they're integrated well into the narrative. You're in X narrative scenario, and the problem to solve makes sense as a consequence of the narrative context. It doesn't feel added on post hoc.
With both The Witness and Talos Principle I've had trouble figuring out what the gameplay and puzzles are like. I loved Portal and Portal 2 but felt like it was constantly tiptoeing this boundary of where the puzzles would feel too contrived, but without really going over that, maybe because of the testing environment conceit.
I'm not sure what I'm saying other than that for me, part of what makes a great puzzle in a computer game is that the puzzle is seamlessly integrated into the narrative, and feels diagetic rather than nondiagetic in nature.
- ece 5y agoThe Talos Principle is about as normal a puzzle game as you can get, you can ignore the story bits if you want. Just go through the levels in a numerical order pretty much. The progression might be a bit slow in the start and middle, but the puzzles themselves were fun to solve for me (definitely not contrived), and the story and ending were satisfying. Much the same as Portal/Quell games. The Witness is part normal puzzle game and part more like Myst/Riven where you really have to dig deeper to find the answer. In a way they're about as diagetic as you can get, but some of that digging deeper can be a chore and wasn't fun for me, so I stopped playing The Witness after finding the normal ending and enjoyed playing it up to that point. I'd like to pickup the Outer Wilds though, and I like a balance of adventure/puzzles within games too. I suppose environmental puzzle games really have to click for me to enjoy them.