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> Why is visual programming so popular for game programming compared to other domains... Is visual programming really so popular in game programming, or is it
by Tozen 5y ago
> Why is visual programming so popular for game programming compared to other domains...
Is visual programming really so popular in game programming, or is it being simply used for specific and particular tasks?
From what I see, nobody is using blueprint to outright program any games because it is too slow, hard to debug, and way too easy to get lost in visual spaghetti.
In context to visual effects, visual "scripting" does comes more into play, because you are doing something like video editing. In that context, you are already dealing with a list of visually identifiable options to achieve an outcome, so visual scripting is the next level up by controlling how the options are applied.
Everything is already setup for the person, it's a matter of what choices and to what degree. If you reduced this to a more primitive concept, we would be talking about which buttons to press and in what sequence. Yes, we often still define this type of interaction as programming, but there should be no illusions that this is more basic and limited. It has its place (visual programming), and clearly more so with artists (who are not programmers by trade), but you still have to do text based programming for the more advanced and creative stuff. Visual programming isn't taking over traditional text based programming, rather it's supplemental.