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I think you missed `cppmm`[1] which IMHO is one of the most promising projects in that space. https://github.com/vfx-rs/cppmm https://github.com/vfx-rs/cppmm
by virtualritz 5y ago
I think you missed `cppmm`[1] which IMHO is one of the most promising projects in that space.
https://github.com/vfx-rs/cppmm https://github.com/vfx-rs/cppmm
- dureuill 5y agoInteresting! You're correct that it was not on my radar, don't really know why. Looking at the repository, it looks like the output is a bunch of extern "C" functions, though. Does that mean that one must call eg destructors by hand? How are C++ exceptions handled? Is this sound in the presence of non-relocatable types (eg std::string)? If so, how? Also, this only handles the C++ -> Rust direction, right? Anyway, thank you for letting me know of this project!