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Actually: - Epic Launcher is using Rosetta - Unreal Editor is using Rosetta (first launch took an hour or two, maxing out one core only) - ShaderCompileW
by andreasley 5y ago
Actually:
- Epic Launcher is using Rosetta
- Unreal Editor is using Rosetta (first launch took an hour or two, maxing out one core only)
- ShaderCompileWorker is using Rosetta
- Packaged project for macOS is using Rosetta
So I'm not quite sure what they're talking about.
- tehnub 4y agoYeah, at least it’s all working via Rosetta. When I first got my 13in MBP when it came out, I couldn’t get it to compile at all. The editor runs pretty well actually. I did an unreal 5 build, and it was a bit laggy, but if you turn off Lumen and TSR for the viewport renderer, it’s a lot better. It’s definitely usable under Rosetta, but native would surely be a lot better.