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Ha, I also started with programming using Klik&Play when I was around 9! I only had the free shareware version, and if I recall correctly, it was not possible t
by lqet 5y ago
Ha, I also started with programming using Klik&Play when I was around 9! I only had the free shareware version, and if I recall correctly, it was not possible to use custom variables or if/then/else constructs in the free version. You had to be creative to somehow store the game state using only the position of objects, and then using collisions to decide on an action. Since you could spawn objects at arbitrary locations, you could use this to do primitive geometrical if/then/else branching. I also remember that you could generate a single exe file which you could give to your friends. I created so many DynaBlaster clones and other Jump&Run games.
A while later I accidentally stumbled over the BASIC interpreter of DOS and was amazed how easy everything was there - you could just store a number in a variable and directly do stuff depending on its value!
For anyone interested, here is a (bad quality) video from the 90ies explaining the software on Windows 3.1:
https://www.youtube.com/watch?v=LUTpumYboDs https://www.youtube.com/watch?v=LUTpumYboDs