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I think they make the restrictions of pure functional programming more intuitive to deal with. Working in blueprint is basically like working in Haskell, but an
by tinco 5y ago
I think they make the restrictions of pure functional programming more intuitive to deal with. Working in blueprint is basically like working in Haskell, but anyone who spends 5 minutes learning the ropes in blueprint can immediately be productive. Contrast to Haskell where programmers need to almost have their brains restructured to work within the confinements of pure programming and be productive.
So I believe the plan is to trick the content creators and less strong programmers into using a purely functional programming language so that they produce less bugs.
Anyway that's my take on it, I only made a few demo games in blueprint and really enjoyed it, I haven't used it in anger so to say so someone who's actually in the industry might speak better to it's actual merit.