3 ms·
Let me add one more big thing: With Blueprint, the engine team can check-in binaries into Perforce and the rest of the team can use those custom binaries and th
by fxtentacle 5y ago
Let me add one more big thing: With Blueprint, the engine team can check-in binaries into Perforce and the rest of the team can use those custom binaries and their custom APIs in Blueprint without ever having to touch a compiler.
Also: Blueprints reload instantly and are easy to debug.
- drwiggly 5y agoCan you diff them?
- fxtentacle 5y agoPerforce usually does check out check in precisely because artists hate diffs.
- oneoff786 5y agoNo. Which is very frustrating, because bp seem to be storeable as a json sort of thing which you can copy paste into text, but gets saved to get as a binary thing.
- namrog84 5y agoYes. Sorta. Unreal has a blueprint diffing tool to compare against different commits. Its a frequently overlooked feature. Itd be great to have more accessible outside the editor.