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Blueprints is okay until you start to reach some branching or conditionals. You can always compartmentalize things into Blueprint functions, but Blueprints do h
by dimgl 5y ago
Blueprints is okay until you start to reach some branching or conditionals. You can always compartmentalize things into Blueprint functions, but Blueprints do have some limitations.
Thankfully, Unreal really shines when you combine them both together: C++ and Blueprints. That's when things really start to click.