4 ms·
What type of games are we talking about here though? Removing the engineers from the loop potentially allows for a lot of rapid prototyping, but probably not a
by Jagerbizzle 5y ago
What type of games are we talking about here though? Removing the engineers from the loop potentially allows for a lot of rapid prototyping, but probably not a lot of shipping at perf on cross-gen console and PC architecture.
- pjmlp 5y agoA proven by Minecraft, Angry Birds among others, you don't need a last gen perf game to pay the bills and get comfortable.
- weird-eye-issue 5y agoEvery AAA is built like this
- whizzter 5y agoWhat's built in these things are quite often of 2 kinds: 1: Highlevel entity logic, something implemented by a number of game characters but nothing that really steals too much performance (and at that point could be rewritten). 2: Shader stuff that is often quite plain formula calculations that doesn't introduce extra iterations and most of that perf cost is just eaten up by the GPU's. But most importantly, the initial iteration isn't always the same as the final product. If something really becomes a bottleneck a developer can often rewrite the stuff in a more performant way (and often still leave parameters available for tweaking).